Showing posts with label creative. Show all posts
Showing posts with label creative. Show all posts
Monday, March 15, 2010
Saturday, December 19, 2009
Techno Song Made Entirely From Jeep Cherokee Sounds
This is pretty cool. And it's catchy. You'll like it.
Friday, December 11, 2009
How To Build A Mini-Crossbow With Pencils And Stuff

This could be fun: build your own little crossbow out of pencils and tape and shit like that! Go to Gizmodo for the step-by-step.
Wednesday, December 9, 2009
A Great Quote From Someone Regarding The Rise And Fall Of Creative Genius
George Lucas did it. So did Bryan Singer. Several other big-name movie directors did it too. They blew our minds hitting all the right buttons and wowing fans all over the world with their creative genius. And then. And then something happened. The music stopped. The wheels came off the bus. Whatever you wanna call it, they turned WIN into FAIL.
I've thought about it off and on for many years. How is it someone like George Lucas can make glorious gold with Star Wars Episodes IV, V, and (to a lesser extent) VI, thrill and mesmerize millions of people on this earth... and then years later bestow upon them the crapfest that is Jar-Jar-And-Little-Kid-Who-Can't-Act-And-Oh-By-The-Way-Let's-Forget-About-The-Greatness-Of-The-Likes-Of-Darth-Vader-And-Well-Done-Drama-And-Make-These-Stinking-Shitpile-Prequels-Filled-To-The-Brim-With-Fake-Ass-Computer-Graphics-And-Soap-Opera-Overload? Seriously, how?
I was perusing some boards the other day and I read this. A guy calling himself "Violence Jack" pretty much summed it up when he posted this on Topless Robot:
I truly believe one of the biggest factors that makes a creator out of touch with his/her audience happens when they themselves are no longer a part of the audience either. It can happen in several ways.
1. (the most common) You spend so much of your time on the side of the industry that "makes" the product you no longer know what its like to be the consumer. (Most Hollywood Execs.)
2. Movie making is a really tough job. Takes a lot of endurance and burn out is easy. Some take long breaks so they don't end up hating the medium they grew to love. Unfortunately, some take too long of a break and ....to top it off, during their break, they didn't keep tabs on what was going on in their own industry. (George Lucas... and now... I think also James Cameron... sadly.)
3.) You do so well, you start to drink the koolaid too. You think you're actually more talented and clever than you really are and your only connection to the audience is solely through rabid fans who think anything you do is gold. (Wachowski Brothers, Matrix 1 & 2... Michael Bay too?) I think the most talented creators have usually been the ones that still enjoy their own medium enough to go out and experience the works of others just as if they were a regular consumer/audience member.
And there you have it. There are other factors, sure, but as a brief summary regarding this subject I couldn't agree more.
Wednesday, October 21, 2009
Wednesday, August 26, 2009
Creativity At Work
If you work in a creative corporate environment... wait let me start that over.
If you work in a "creative" corporate environment (like I do) then you're gonna want to check these out. They're humorous cartoons from a website calling itself Business Guys On Business Trips. The examples below are just a few of my personal favorites but you can see a whole bunch more if you visit their site.


Yes folks, these are the kinds of things that go on inside Creative Corporate America. Believe it.
Thanks for the link, Keith!
Tuesday, April 21, 2009
Make Your Own Receipts

Ever go on a business trip and forget to ask for a receipt at lunchtime? Or maybe you threw one of your receipts away by accident. Well now you can make a replacement that looks like the real thing!
There are actually some websites out there that let you generate fake receipts. You can customize them in realtime and even print them out. And they look like the real deal!
Wednesday, April 15, 2009
Fun Food Art
Monday, April 6, 2009
Fan Edit Films

Did you hate all that silly shit in Spider-Man 3? Was Blade partially ruined for you because of out-of-character dialog? Have you always wished for a cut of Batman & Robin without the excessive gayness and stupidity? If you answered yes to any of these questions, you need to check out a fan edit.
Since I don't feel like regurgitating the definition of a fan edit, I'll let Wiki do the talking:
A fan edit is a version of a film modified by a viewer, that removes, reorders, or adds material in order to create a new interpretation of the source material. This includes the removal of scenes or dialogue, replacement of audio and/or visual elements, and adding material from sources such as deleted scenes or even other films.
There are hundreds if not thousands of fan edits out there and as you can imagine, some of them suck, and some of them are 100% awesome and improved.
Fanedit.org has been a major source for all things related to fan edit film. The MPAA recently clamped down on them hard, so the site is no longer hosting content. But the site does guide you in the right direction if you want to, say, watch Star Trek Phase II, which is essentially Star Trek: The Motion Picture re-edited into a two-part TOS-style television episode. Interesting, right? There are nearly a hundred different fan edit films out there strictly dedicated to the Star Wars films.
Let's look at a typical fan edit film "cut list." This cut list is from Batman & Robin De-Assified:
- The “Alfred is dying” subplot has been removed
- A lot of the idiotic dialogue is gone. Not all, but most of it. And no “cartoony” sound effects
- While the ice-skating scene remains, it is not as blatant. And we don’t see B&R click their heels together to pop skates out of there boots.
- Very little Bane and we don’t hear him saying “BAAAAAANNNNNEEEE” at any point. He is still a moronic henchman to Ivy.
- The whole “competition” between B&R is gone for the most part. Robin doesn’t whine in this version and the petty bickering between the dynamic duo is gone.
- Batman speaks very little and comes off more “professional”
- As stated previously, Ivy remains the same. This is due to the fact that Ms. Thurman’s entire performance is campy and over the top.
- Batgirl is still in the film. But her character has been reduced significantly
- Freeze is now much more menacing and a bit darker. His stupid one-liners are cut to a minimum. Still not what you would want, but much better.
- All the stupid gangs and motorbike racing scenes were eliminated
- The opening credits are more “Bond-like”, in that the movie opens with B&R battling Freeze and then the opening credits roll once Robin is thawed out
- Idiotic visual elements such as the Bat-skates, the Bat-credit card, butt and crotch shots, etc. have been removed
With all of the shitty stuff removed, guess what the running time is for Batman & Robin De-Assified? 66 minutes -- down from the original 125 minutes! Damn near half the movie is gone! Maybe it's watchable now. Click here to go to the Batman & Robin De-Assified page.
Do something different this weekend. Download a fan edit film. You might be shocked at how much better a fan edit film is than the original!
Friday, April 3, 2009
"WiiSpray Project" Wii Graffiti Will Blow Your Mind
This is almost too cool to be true. What an awesome concept for the Nintendo Wii.This is a video clip of the WiiSpray Project. It was created by students who regard the innovation as an addition to — not a replacement of — the world of street art.
The WiiSpray Project uses a custom-fabricated spray paint can to house a Wiimote. The mechanics and feel of a traditional spray paint can are preserved. Wow!
Thanks to Trendhunter.com

Labels:
cool,
creative,
graffiti,
nintendo,
tech,
video games,
Wii,
WiiSpray Project
Thursday, March 12, 2009
John K: The Ghandi Of Cartoon Mountain
I love cartoons. Always have. They were one of my main influences growing up. Cartoons helped shape my sense of humor, my personality, and even led me to a career. At the age of five I knew I wanted to draw for a living. Who can deny it -- cartoons are a great escape from dull, boring reality. Everyone has their favorites. Some good, some not so good. And some are legendary (Looney Tunes ring a bell?)If there is one man who knows cartoons, and what it takes to make great cartoons, it's John Kricfalusi, creator of Ren & Stimpy. John has demonstrated an innate ability to take a cartoon -- current or classic -- and dissect it for the purpose of finding out how it ticks. And he minces no words in his assessment of what can make or break a cartoon. How could a huge, multi-million dollar animated film fall flat when compared to a rudimentary, dime-budget cartoon from the 1940's? The short answer: A crappy movie is a crappy movie, even if viewed in 1080p high-definition. I have to agree.
Recently on his blog, John has been sharing his thoughts regarding creative team building; specifically, for the animation industry. But even though his focus is on animation, John speaks volumes when it comes to the methodology behind the creative process. The guy just gets it.
I know this may sound hum-drum (and it probably does if you're not the creative type, so stop reading now) but let me tell you, if you are creatively-driven... if you are tired of UN-creative executive types meddling with your ideas or watering-down your mind... you will find this fascinating. Here are some highlights from one of John's recent posts.
John K On Building A Winning Creative Environment:
Learn from mistakes and successes. A shorts program should allow the directors and cartoonists to try things out, to experiment and make some mistakes that they can learn from. If each crew only gets to do one short, that's a total waste.
You need to keep a crew going for a while to see if they learn and get better.
Tex Avery didn't make a hit with the first cartoon he made. Neither did Walt Disney or anyone else. All the most successful people in history needed practice, experience and the opportunity to make some mistakes.
Having ten or twenty crews (too many) means you never develop a studio style or personality. Warner Bros. started with one crew, then went to two, then three and then four. The whole time they were developing a style and attitude that the audience could recognize and anticipate. They were "building a brand".
Have only one executive in charge. Looney Tunes had the best production system in history. The one most guaranteed for success. There was only one executive -- Leon Schlesinger. Leon had two traits that made him successful: 1) He was greedy 2) He liked to laugh
Use common sense and let talent thrive. Today's executives don't want to make any money for their companies because they don't own the company. So instead, they like to SPEND money -- like water! They hire more executives who all get involved in interrupting the creative process. A bunch of hippie communists who can't make decisions so want to spread the blame amongst other equally uncertain slobs.
The money wasted on pseudo-science could fund more cartoons. Executives not only can't make decisions amongst themselves, they then go and spend ridiculous sums of money on voodoo science called "Focus testing" and "Market Research". This makes each short cost 10 times what it would if they just hired an experienced and funny cartoonist, gave him a unit of talented cartoonists and let them make five or ten shorts, letting each one get better. You shouldn't expect the first characters the crew creates to be a hit either. It takes time to find and develop good characters. How long did it take Warner's to "discover" Bugs Bunny? They went through a few dud characters before they even got to Porky Pig. But once they found their style, they were on a roll and created money-making character after character.
What's more important than new ideas and characters? The talented people who are able to constantly produce new ideas and characters. Today's execs seem to think ideas exist in a vacuum. That an idea is either a "good idea" or a "bad idea", so they go through young cartoonists like crazy trying to find the one who has the latest good idea, rather than developing talent and a whole studio system that allows people to gain experience, work together and try new things on an ongoing basis, the whole time improving their skills without interference from amateurs.
Bugs Bunny is a good idea, right? Then why has no one been able to make a good Bugs Bunny cartoon since the 1950s? Because other people with less experience, talent or time to work together tried to compete with what took years of a long gone logical system to produce.
Execs today spend a fortune worrying about each short -- rewriting it twenty times, testing the damn thing, writing story bibles, taking luxurious treks around the world to "creativity summits," having too many discussions about the characters and their motivations -- instead of planning the big picture and building strong crews and a studio personality. LA is just stuffed with talent more than capable of doing what Looney Tunes did. It's the system that's messing it up.
Creative growth happens naturally if you just set up the system to let it. Like Leon did. Leon would give each director and crew a year at least to see how they did. If they did well, they stayed on and kept improving. If they made boring pictures, he fired them and replaced them with some eager new director (who had worked his way up the ladder by assisting, animating, writing gags and learning the whole process.) He didn't hire inexperienced kids off the street and put them in charge of his own loyal experienced animators just to kill their loyalty.
Everything about the Looney Tunes system made perfect logical common sense. It was geared for success at the least cost, and it achieved it, both in terms of developing the best talent, and creating the best, most and longest lasting cartoon characters.
I learned from the opportunity to make mistakes. In 1987 I got my first shot at directing from Ralph Bakshi. I hired the crew and we made the first real cartoons in 25 years. (meaning actually created by cartoonists and using the medium). I adapted my layout system to the show and added new production systems that combined the realities of TV budgets with the creatively more efficient classic Looney Tunes Unit system.
The show was innovative and a cult hit, but not mainstream and popular enough for CBS to keep on, so I scratched my head and sat down and figured out why not.
I didn't consult any focus groups; I just used common sense and reasoned it out. Some cartoons got bigger laughs than others, and it seemed to me that they were the ones that had the most personality and structure.
I swore if I ever got to make my own cartoons, I would concentrate more on the characters, which is what I like the most anyway.
So when Ren and Stimpy sold, I already had a lot of experience, had made creative mistakes and learned from them. It wasn't merely talent that made the show work. It was experience guided by logic. And weird ideas, of course...but controlled weird ideas. And PRACTICE! I also had a team of great artists that I already had worked with. We knew each others' styles and strengths, so I took advantage of that on Ren and Stimpy.
The show was a smash hit, put Nickelodeon on the map, bought their studio and put cable cartoons in business. All this with no marketing, no focus testing and only one executive. A very good deal for Nickelodeon and it killed Saturday Morning Cartoons (which were already pretty unhealthy). And then of course Nick didn't give it a chance to make further money and cut it short. God how they hate to make money the easy way. Now they have been copying it for years using theories, market research, voodoo, soccer Moms and clones and the "formula" gets watered down and the clones get replaced by new clones after every few months. Then they wonder "where is the next Ren and Stimpy? They could have had twenty more [Ren & Stimpy's] by now if they just let it happen while we were on a roll. Instead they waited ten years and spent a hundred times the cost until Sponge Bob snuck in through the back door under the radar. Now of course they want the next Sponge Bob, "but not so weird". So why don't they get the Sponge Bob crew to do it? Because that would make too much common sense. Get other people with no or little experience to imitate it superficially, then apply market voodoo to it and make the same mistakes over and over again and watch the quality and originality get filtered out year by year till we end up with intensely simplified formulaic copies of what was once alive, exciting and evolving.
You can read about this and so much more by going to John K's official blog!
Thank you, John!
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